Unreal SDK With Swift 2.0 For Enterprise Developers (宇叠引用)
简介
使用流程

全身动捕模式

接口说明
PXR_GetBodyTrackingPose


PXR_GetBodyTrackingPoseByRole

PXR_GetFitnessBandConnectState


PXR_GetFitnessBandBattery

PXR_GetFitnessBandCalibState

PXR_LaunchFitnessBandCalibrationAPP

PXR_SetSwiftMode(ESwiftMode Mode);

PXR_SetBodyTrackingBoneLength(const FBodyTrackingBoneLength& BoneLength);

Swift 2.0 Preview版本新增接口说明
PXR_StartBodyTrackingCalibApp

全身动捕相关接口
PXR_GetBodyTrackingSupported

PXR_GetBodyTrackingState

PXR_StartBodyTracking

PXR_StopBodyTracking

PXR_GetBodyTrackingData

独立追踪相关接口
PXR_GetMotionTrackerConnectState

PXR_GetMotionTrackerType

PXR_GetMotionTrackerMode

PXR_GetMotionTrackerLocations

示例工程
Release
Swift 2.0 Preview(Full Body&& StandAlone Tracker)

Swift 2.0 Preview SDK
Last updated